Jonathan Strange (
kingsroads) wrote2018-11-27 08:48 pm
usir - character info sheet code
| Jonathan Strange |
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ABOUTNAME: Jonathan Strange NICKNAME(S): n/a RACE: Elf AGE: late 30s IDENTITY: M EYES: Color(s) HAIR: Black, lots of flecks of gray SKIN: Intensely pale & pasty DETAILSALLEGIANCE: Reason LIVING: X Marks the Spot / Room 6 PROFESSION(S): ???? RACIAL TRAIT: Wildlander / Inventor ANIMASNAME: Bell SPECIES: Hare IDENTITY: F EYES: Brown BODY: Reddish brown SIZE: Around two feet long, weighing approximately 10 lbs. FEATURES: Gentle eyes for a rabbit. Way more sensible than Strange is. ALTERATION(S): TBA |
APPEARANCEIt's like a posh guy ran off to the woods for a bit. Strange can't hide the fact that he's posh af: he carries himself, speaks, and behaves like someone used to high society and being paid attention to. However, his hair's always a little wild, his clothes are always slightly rumpled, and there's usually dirt beneath his fingernails. He's got more gray in his hair than most of the icons suggest. He's pale and skinny, with pointed elven ears. SKILLS ABILITIES |
PERSONALITY- ARROGANT: There's an entire prophecy that calls out Strange as being an arrogant shit. He thinks he's better than other people, he thinks that he can solve any problems by himself, and he refuses to accept that there are things he cannot do. - SELF-DESTRUCTIVE: Strange has the self-preservation instinct of a suicidal lemming. He doesn't mind hurting himself, destroying himself, or doing downright dangerous things in order to get what he wants. The biggest example of this is when he literally makes himself crazy in order to see faeries and achieve a piece of magic. - OBSESSIVE: Strange obsesses over certain topics, people, ideas, etc., often to the point where he can't see bad decisions, faults in his thought processes, or the consequences of his actions. Whether it's an ideology or a particular spell, he laser-focuses on a particular thing and puts it in the top of his single-minded nature. Tragically, he spends almost an entire week trying to bring his wife back from the dead before burying her (and then he still doesn't give up on that idea.) - IMPULSIVE: Strange does things without thinking. He barges into places, confronts people, and makes choices based on what he wants to do in the moment without taking a pause to think things over and think 'huh, maybe I shouldn't go explore a faerie realm that I know absolutely nothing about.' Strange is 100% ruled by his heart and it's a very lucky day when he actually takes a moment to pause and think with his head. - DETERMINED: Partly tying into his arrogance and obsessiveness, Strange doesn't give up. He's needlessly stubborn and when he's trying something, he wants to see it through to the end. Even while almost dying and even after their first attempt failed horribly, he does not give up on his goal of saving his wife from faerie. - CHARISMATIC: Despite his tirefire of a personality, Strange gets along well with people. He's described as 'charming' and certainly comes across as much more sociable than Norrell, his mentor. He knows how to deal with politicians, statesmen, and things of that sort...but whether he chooses to hob-nob and use that charisma is another matter entirely. - CARING: Once you get past the arrogance, self-destructive nature, and obsessive personality disorder, Strange is a caring person. He deeply cares about the friendships and relationships he has, to the point where he was willing to give up magic to make his wife happy. KEY EVENTS IN GAME HISTORY- DISCOVERING HIS MAGICAL POTENTIAL: Strange had magic for most of his childhood but, as he grew up on the outskirts of the kingdom, he didn't know much about what you could do with magic (and his abusive dillhole of a father never actually told him about what magic could do). So when dad kicked the bucket, Strange got married and his wife (Arabella) tried to push him into a profession. A traveling vagrant told him about university, Strange applied, got in, and then was opened up to a whole new world of magic that he never knew of. During his time in university, Strange's magic flourished. He became an accomplished student and pushed his magic into new and different ways. He apprenticed under one of the senior faculty members, a magician named Norrell, and eventually worked his way up so that Strange served as a lecturer and teacher in his own right. He fit in with university life quite well and here is where Strange flourished and grew into his own person. - SPLITTING FROM NORRELL & UNIVERSITY: Unfortunately, he grew a little bit too much into his own person. After ten or so years at university (and right around the time the dragons' hunger started to spread), Strange started developing his own ideas that went counter to some of the stated train of thought. Most notably, these included an interest in dark and draconic magic. Strange viewed the university as putting limits on magic, tying it all up in respectability politics, instead of exploring magic and learning about it for it's own sake. After many long, drawn-out fights with Norrell (and some academic sniping via book reviews), Strange left the university, intent on making his own path in the world of magic. - THE LOSS OF HIS WIFE: Unfortunately, not too long after he left university, Arabella came down with a mysterious illness and died. It took almost a week for Strange to actually accept the death of his wife: and even then, it was less 'acceptance' and more 'her brother convinced him that he needed to bury the body.' He still hung around Thalassa, but his mood had deteriorated and all of his energy was focused on his book: A History and Practice of Draconic Magic, Volume 1, a super lengthy and very pro-dragon tome that attempts to explain the ins and outs of dragons. - BEING A CRAZY WOODS HOBO: After his wife died and his book was published, Thalassa held nothing for him. Strange left in order to learn more about magic, explore the limits of what magic could do, and (though he doesn't publicly admit it) learn a few more spells with regards to black magic and necromancy. This was during the war: the madness sweeping through the lands hit Strange and it hit him hard. His sanity just trainwrecked as Strange fell face-first into black magic and also tried a few riskyass spells to boost up his own magical power (most notably, trying and failing to summon a dragon.) His reputation around Thalassa tanked as Strange went from 'a former lecturer at university, he had so much potential, pity about his wife' to 'insane lunatic who lives in the woods.' It's during this period of absolute madness that Strange died, sniped down by a battlemage as he attempted a necromancy ritual on some poor dead battlefield corpse. OPT OUTPlease note that if any player chooses to opt-out of interacting with another player or their characters, they must also inform the mod team to avoid random pairing for plots. | |


ABOUT
inventory + new traits
- 1 white dragon scale.
- 1 white dragon scale, cold to the touch, with the alchemical symbol for air tattooed on it in blue ink.
- pouch of healing herbs
- invisibility scarf
- flintlock pistol, gunpowder, four small balls (more info)
- shard of a mirror (more info)
- locket & compass
- focusing charm
new traits
- electrical generation
- metal manipulation, (upgraded)
animas alterations
- berserker
information
- dragons 101
- info about the dragons post his death
- empathic magic
alistair tourmaline
- is a very good boy